Wow there is a lot of good stuff to unpack here. It's not a bad idea that the windows scene would yield some reward (but only if certain precondition is meet). Normally Frenni tries to trick the player into letting her in. And Marie warns him not to. Having the player respawn in the bedroom of the animatronic that captured him (and having to do some specific task to escape) is an interesting take.
And adding specific capture scene to each animatronic could be nice but that’s probably a thing for when the game is more complete. Now rest assure every animatronic will have her own set of chores than upon completion will make her become very romantic towards the player rather than knocking him out. You described it exactly the way we plan to make it! Will definitely look back to this comment to take some ideas.