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Okay, best game so far no doubt about it.
Just one question... How the heck did you make all of these in 3 days or less!?
The intro was unnecessary but damn that's cool and I apprecite it.
In terms of gameplay there are really well, except for the camera control was a bit hard, I hope you can fix it in the future.
The lighting and shaders are nice tho.
Sounds are good, the music are perfect for this game haha.

Okay maybe two questions, How you made the ragdoll controller?? 
I've been searching for tutorials but not good as yours. Can you explain it briefly?
I need to know, thanks!

Glad you enjoyed it!

Not sure what you mean by "All of it" but most of the things (cubicles, keyboards, walls, pillars, glass, cart, etc.) are just basic unity cubes, The chair, monitor, and mug were a free Unity Asset and the Rest and character were just very simple Blender models.

I Spend most of time making the physics controller, that why the gameplay had to be dumbed down a bit.

The way the character works is very simple actually, it's only using custom physics joints, which come default in Unity.

You set a Target rotation, Rotation limits, and then a type of force, be it lerp, liniar etc and it will try to keep that shape :) It's alot of trial and error to get it right. If you click the little ' ? ' in the component you get a instant link to the Unity Docs which explains how it works in detail.