The movement felt great, and the player controller was implemented really well. The jump, air jump, and dash all felt very responsive and tight, which made the whole thing easy to get into right away. Also, really good level design, which made good use of the full kit.
Visually, I loved the flowers and hair length representing the energy bar, which was a really clever design choice and it looked great visually too. The way the hair flowed with you added a lot of charm and made the character feel even more alive. I also really liked the visuals when restoring the greenery back to each room, that was such a satisfying touch and gave each section a nice sense of payoff, and looked really good as well.
Great job on the loop limitation, btw, it really did feel seamless getting right back into another run.