Hey, thank you so much for the comment, it really means a lot to us!
Those 14 days were definitely pretty chaotic :D, so it’s awesome to hear that things like the lighting, atmosphere, and the idea with the three guests stood out to you we put a lot of focus on that.
The whole “three guests” idea actually came from a design decision, we felt like traditional checkpoints didn’t really fit this game, because we wanted players to feel the consequences of their actions. At the same time, we didn’t want to completely wipe out their progress, so this system ended up being our solution.
It ended up working so well that we even decided to name the game “3 Lifes Left”. We know it would technically be “3 Lives Left”, but choosing “Lifes” was purely an aesthetic decision... the “f” just looked better with the font we used.
Really glad you enjoyed the hotel maze we actually reworked and improved the hotel layout a total of 4 times until it finally felt right.
Thanks again for playing and for the feedback... it really motivates us to keep going! <3