Thanks!! and for the feedback too, ill probably make an updated build after the jam that fixes a lot of the grievances with the movement. as for the theme "invincible" I'm grateful because its really the only reason i came up with the idea of the tardigrade protagonist which completely influenced what the game became, as for gameplay there isn't really a direct invincibility mechanic but there is no health bar and the main platforming challenge aka the balloon plants just push you off course instead of actually hurting you so i guess your invincible in that way.