I think having the recipes always visible in the pot made the gameplay feel as though there was no challenge.. the recipes increased in complexity but I was never really at risk at getting them wrong because of that.
There were also unfortunately some pretty serious bugs that altered my experience, once I got negative fuel I think the game stopped bothering to check (did you use <=0 or ==0?), so I effectively was allowed to infinitely make potions without gathering fuel. After that it was kind of a matter of ignoring any potions that were under a certain cost value and just going back inside to reroll the orders, since there also wasn't really any consequence to not fulfilling them...
There also seemed to be a bug where the recipe checker was recycling ingredients I already used? So if I spent an orange it still went towards a different recipe that had an orange in it and was effectively free.
The music was also awfully short for a loop, I think something with a B section would have helped or maybe 2 different songs one for inside and outside?
I thought the graphics were pretty cute though and the harvesting portions made me yearn for harvest moon or stardew valley so that's a plus!
Overall cute and cozy game though good work!