Yeah was a bit worried it might be too hard without visual notes to see whats coming, but couldn’t really think of an effect I’d like. Also visual presentation would have been more work and I barely got this working as is.
Hmm, the intended mechanism is that if you miss a note of a segment, it loops the segment. Wanted the player to play the game segment by segment and get the “bad” end at least once. But what you mention I think is a bug, after a miss you should be able to plap to the beat without the error sound. Thought I got it fixed. The code is a complete mess which barely works ahah. Thanks for letting me know, I’ll investigate.
Hehee, I know it’s a bit hard one but I tried to make it as appealing as possible to keep you trying. Glad you still like it!