thank you!!!! i’m glad that the visualisation of the mood shift doom scrolling can provoke translates well. the shader contains parts of the sps shader. so in part, the puppy shader helped bring together the video and the 3d section ^^ sneki’s fingerprints can be traced are all over this game ;)
thank you for the feedback on the mouse input. i treat mouse controls often as an afterthought, as i’m such a keyboard baby. as a temporary solution the space key can be used to trigger the quit and continue buttons. if i patch the game i try to incorporate these mouse controls ^^