Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heads up: If you get a perfect run, there's some secrets~

Indeed <3

That alone causes me dislike the game, because it already has absurdly tight timing that seams off, and no cues other than an immediate reaction.

Aaw dang. Wanted to make a calibration setting but couldn’t get it to feel good. Just now toned down the spiral, hopefully it makes it more playable for more people. The timing should be pretty lenient but I noticed in an early build if performace dips it fucks up the timings, probably bad code.

The no cues was a deliberate choice though, wanted a clean look without beatbar or such and wanted it to be a memory game as well. If I was a better coder I would make the spiral have the correct beats but a simple steady beat is all I can muster.