Decent game. I feel like the overall structure makes it too simple compared to your previous game; it felt like there were barely any decisions I could make that actually had a significant impact, since all of the upgrades reduce in efficiency fast enough that you are always simply aiming for forward progress rather than anything else. (I don't think this is necessarily actually the case, but enough information is hidden from the player to at least give the illusion that this is the case.) Compared to the previous game, being able to see how expensive things are (...except the base chest opening cost, for some reason) is really nice, but due to the simplicity I found it is pretty much never actually relevant to worry about such details.
(Won in 75 loops, 4:46:25. Could've done it in less time if I was optimizing for that; there were a few loops I should've just ended at the end of 8 to get more coins to max the equipment faster. And I didn't run A enough so my brooch level was low.)