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(1 edit)

Hi Ian,

I have a quick clarification regarding the PTSD skill system and difficulty numbers.

The text states that a player must "beat the target number" (4 for Easy, 5 for Medium, and 6 for Hard). Since the game uses six-sided dice and looks for the single highest number, this created a bit of mathematical confusion for me regarding "Hard" problems.

Could you clarify which of the following is intended?

  1. "Meet or Beat": The player succeeds if they roll a number equal to or higher than the target. (In this case, a 6 succeeds on a Hard problem).
  2. Strictly "Beat": The player must roll higher than the target. This would mean a Hard difficulty (6) is impossible to succeed at unless a character has a Specialty to reduce the difficulty to a 5.

If it is strictly "beat," is this intended as a "hard gate" to ensure only Specialists can tackle Hard problems?

Thanks!

Should be Meet or Beat, although I haven't playtested it particularly. Probably just a mistake on my part.

Thanks for the clarification, Ian!  Strange Aeons is truly wonderful!