Curiously, I am aware of Ys but never played it all i know is its pleasant aesthethics. But thanks, gonna check it (even if superficially).
In the end the Glaive mode of carrying wasnt useful to me as it caused graphical oversights (the volant is too tall!)
So I ended up drawing every action in every direction with every weapon and controlled their display and state via switches and common events.
I considered using the backyard wasps event as reference for attack, but noticed using the key processing was too slow to react to my input (killing the wasps is hard). So I prefered to store the key input in a variable and for some reason its very responsive and precise.
You can even keep the attack key pressed and it will go fast and continuous. (Not recommended for the red and blue weapons as they use mp when pressed)