You got so much done as a solo dev I'm really impressed! All the extra QOL you added (the tips, settings menu, controller mapping, dragging to select multiple units, keybinds) makes this feel really polished and the core gameplay loop is solid. If i had a complaint its that I had that I wished the cauldron menu stayed open so I could brew and control my troops faster but thats just purely my opinion
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Thanks for the kind words! i may have spent to much time on the QoL stuff to be honest haha.
I totally agree about the cauldron menu staying up, there is no reason for it to not be up all the time. I had it on my todo list to make it a toggle but I just never got around to it.
I appreciate you taking the time to play it though! Were able to beat it? If so, on what difficulty? I spent a lot of time on the AI and I was just curious if the balance was good for the levels of difficulty. Speaking of which, the menu screen is a full blown simulator (cpu vs cpu), which is how I was testing the enemy AI. I should of added the original mode, which I call INSANE mode lol, it was brutal! The computer is way faster at resource swapping then us mere humans :-D