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Feedback / Suggestions Sticky

A topic by Massive Galaxy Studios created Oct 18, 2019 Views: 1,192 Replies: 38
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I have 3 things to say after playing:

1. Game feels SO good to play! Seriously, just great fun. I died in the second area, right at the exit, but I didn't feel "cheated" in my death - I was low on health going into a boss fight, and I put up a REALLY solid fight! Had gotten some good cards right before it which helped a lot and almost let me get through. But I had put myself into a difficult situation prior to facing the boss.

2. I like that there are "deactivate" cards which have a single use, but are powerful! Really cool way to include strong tools at lower cost without feeling broken.

3. I noticed some issues with the "Fight or Flight" card. It lets you drag onto an enemy, but not onto yourself, even though it has 2 effects to choose from, one offensive and one defensive. Also, when dragging it onto an enemy as the last action in my turn, the enemy was able to act BEFORE I got the opportunity to click on my selected action. When I took damage due to a lack of shields, then chose the shield option, it did "undo" the damage, but it felt weird. I'm also concerned how it would interact with a killing blow - would I potentially lose the game and not be able to un-lose even though I had an active card in play to mitigate the damage?



Yes, there is an issue with using 'dual cards' when it's your last card in hand, the issue will be fixed in an upcoming patch.
Thank you for the feedback

Finally won a game! Aylon Cruiser, which definitely feels like it's stronger than the others - not sure if it really is, or if it just suits my playstyle better, but 45 shield on start is pretty useful.

I also got super lucky with an early +1 energy equipment and a drone dispenser for constant HP regen halfway through the second area.

I'm not confident in my current assessment of the game, but it feels like RNG can win or lose the game for you. I'm not a big fan of reliance on the lucky availability of the right cards being necessary to win, but I enjoy the gameplay enough to play even if I'm right in feeling like that's how it works. And as noted, I don't have enough playtime to be sure the game is reliant on RNG and not consistently winnable regardless of the cards you draw.

Viewing posts 21 to 22 of 22 · Previous page · First page