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I am not sure why you plan on updating an asset monthly.

If you create a game, updated ressources are bad. Worst case, you deployed the game to players, an asset changes and the updated asset breaks the game somehow. Or it does no longer fit together with other assets.

You talk about "major" update. Major means, that it is not some insignificant update. It is crucial new features and not just a planned regular update. But that's my opinion. I think the term major update is used far too frivolous on Itch.

Sorry for not clearly specifying. I meant an asset pack! I sell assets.

So by update, you mean putting additional assets in the pack and not updating the assets?

I know that your project is assets, so I did not quite the get the plan to update the asset.

Yes. Putting in additional tiles, character or updating the previous static tile to be animated. That kind of things.

That's what I meant: if you update a static tile, that's all good and well. But the people that already downloaded it an put it in a game, might have used for a static purpose. If you exchange that static tile with an animate one, you might break design - if the developer propagates the update into the game.

Putting additional things into a pack should not be a problem.

The static tiles will still be there. Usually as the very first frame of animation or just a separate file