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(4 edits)

Aaah, yes, you're right! D'oh! I completely forgot about regeneration 🤦‍♀️

But I did find a different issue: Griddle Sigil doesn't stack on top of the Siphon Pickaxe. In fact, the Siphon pickaxe's +6 is completely nullified and only the Sigil's +5 applies on metallic ore.

ETA: Seems to work on certain ores; bug is present on iron ore all ores in the farfields, possibly others. Tested with Fern on hard mode

The Siphon pickaxe is absolutely incredible game-changer btw, but maybe its boost should be nerfed to +5 also? Either that or maybe its cost to repair should include 3 void shards and not just 2.

Thank you for the quick updates! I'm having so much fun with the new content!

No worries at all! With the amount of mechanics in Serenitrove, sometimes I forget things too :)

I tested Iron Sigil combined with the Siphon Pickaxe on Farfields metal ores using Fern, and they do seem to be stacking correctly. On iron ore for example, it shows a stamina restore of +10 (which equals +11 when factoring in the -1 stamina cost for digging). Tested it on cobalt ores as well.

It might have been related to Fern's overhealing mechanic (restores 50% of the stamina gain instead of 100%). Try lowering Fern's stamina slightly before digging metal ores, and you should see the correct restoration amount.

And yes, I agree the Siphon Pickaxe feels a bit overpowered right now. I plan to increase its crafting/repair cost while also slightly reducing its stamina restore, maybe +5 or even +4.

You're very welcome! I was fully prepared for extensive bug fixing and balancing sessions with the Farfields update. There are just so many new mechanics, biomes, and pieces of equipment being introduced.

Thank you for the Siphon Pickaxe rebalance. It's a lot more interesting now, especially in hard mode =)

And yes, I can confirm that Fern's overhealing is why I wasn't getting the expected number.

A couple more things - On the lorestone, mousing over the relics turns the cursor into the pointer cursor (like clicking a link) but clicking them has no effect. On the other hand, mousing over the turtles chagner the cursor but also allows switching to the turtle, so the cursor makes sense. The equipment tab has the default cursor across the board (which is correct as clicking does nothing).

Request: Could you change the cursor behavior on the equipment tab in the lorestone to be a pointer instead of default cursor, and allow equipping stuff directly from the lorestone interface (without closing it)? Thank you for adding the tooltips by the way!

Request 2: Nix rebalance on hard mode? I'm almost done beating vegan mode, but I cannot for the life of me beat the game with Nix (reach deepwater). I tried several different strats, including using sigils and 30 mageflare runes (once per 7 digs) per run for optimal traversal, but it seems like with the hard mode debuffs, Nix can't survive in the void long enough to make it to the core.

(+1)

Thanks for pointing out the cursor inconsistencies across the different tabs. I will update that as part of other UX improvements I have planned in the upcoming patches.

Regarding equipping directly from the Equipment tab in the Lorestone, I think that would introduce quite a bit of complexity and may not be the best fit. Equipment in the Lorestone can exist in several states (unlocked but not crafted, crafted, and broken). On top of that, different turtles have different equipment slots. Supporting this properly would require additional logic to handle equipment states, check the current turtle, and enable/disable them depending on whether it's Nix or Pebble. With turtles, the Lorestone selection helps avoid cycling through them manually, but for equipment, the current slot-based dropdown feels more straightforward and consistent.

As for Nix in hard mode, I will look into ways to make reaching Deepwater more achievable without introducing a separate hard mode specific rebalance or significantly affecting normal mode. It may take some time to find the right approach.

I will also be taking a short break from Serenitrove, as the Farfields update launch took quite a lot of effort, along with the full week of post-update bug fixing and balancing.

And thanks again for all the suggestions! Feedback like this really helps catch smaller details that are easy to miss.