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(2 edits)

326 deaths, 00:58:51.

does the hitbox for fireballs move up and down with their pixel animation? it would explain a lot of the fireball inconsistencies if true. The thing that got on my nerves most was getting snapped onto the spike on the top a block when i was trying to wall jump off the side. it should be possible to avoid this scenario by updating the collision logic not to displace upward if the block above is a spike