Thanks for playing!
Sometimes missiles and rockets just slam into the ground instead of reaching distant targets, which makes long-range attacks kinda unreliable. Is this intended, or could this be improved?
This may be a glitch, I know locked-on missiles currently do not fly over buildings to hit flying targets, but in the next build it should be patched.
Aircraft seem able to detect and attack units hiding inside smoke. Is that a deliberate design choice, or is smoke supposed to fully block targeting?
This is intentional, but I will likely change it as the whole smoke system needs to be revised entirely.
Any plans to buff the Mark-7 autocannon and the GAU-678 rotary cannon? Right now the Mark-7 feels worse than the XM-4 Smartgun in almost every way except fire rate, and the GAU-8’s damage feels a bit underwhelming.
Almost every primary weapon in the game I've actually buffed either in damage, ammo, or sound since the public release. The next demo will have way more powerful feeling weapons along with some new ones.
I noticed the mech turrets have something mounted on both sides that looks like smoke launchers or maybe an APS. What exactly are those, and are there any plans to expand their functionality?
If you mean the Mantis mechs, those are missile tubes mounted on their sides which they fire at you. If you mean the player's mech, the M97, then those are probably the smoke dischargers.
A lot of players feel that mines aren’t very useful at the moment. Maybe you could take some inspiration from real-life systems like mine deployment vehicles?
It's indeed the least popular weapon in the entire game. I have some ideas on how to fix it though, and the next build should have it replaced entirely.