Oh my, roger dat o7
Viewing post in From where you live v0.13 (vore game) comments
Actually, I'm not really interested in "VOIRE" and "feed," but inflation and unbirth (or WOMB ballon, what's that called? FAKE PREGNANT?) are acceptable. My friend likes your game, but he doesn't understand English, so I can only help him with walkthroughs… He's already died over 30 times inside wolves, sharks, and waiters. I'm very familiar with FNAF… I always make a sarcastic remark when I see him being digested by ROX…
In the game, I like the blue Archaeopteryx (Maggie) the most; she's probably the best original character right now… followed by Wendy and the shark, but I wonder how many sheets of sticky paper you need to clean up the fluff every morning XD. (My game also has a shark.)
Finally, since I've also used this engine, I'll offer some technically feasible suggestions:
1. The game's mission balance is terrible. I basically spend my days searching in Amanda's lab and then searching for books in the library, and I often can't find many items (the probability is too low). There are still some plot bugs in the missions. Amanda needs the green oozing liquid, but she dislikes me searching for items in the lab… The attribute system in the current version is not perfect, and the consumption of stamina and time really affects gameplay.
2. Some plot points need to be adjusted, otherwise it feels like we're suffering from "amnesia" every time we meet at the pool and gym. There are similar issues elsewhere… You should add a friendliness rating system…
3. The "VORE" and "UNBIRTH" storylines are completely identical in the game, with no difference except that they don't cause damage… You should know how sensitive WOMB is. You should create completely different dialogues and stories. Even if the player provides enough "stimulation," it could cause the NPC to lose their composure in front of others.
4. In most cases, player-NPC "dates" occur while the player is "carrying" the item, I don't know if you'll design it this way: the player doesn't need to directly enter. For example, creating a normal dating story for "uterine implants" or "meal replacement fillers" without remaking the images. Older games had things like growth enhancers, but you seem to have abandoned those mechanics… I was expecting to see NPCs inflated to the point of being unable to move. (I don't mean harem, but this is a fantasy game… isn't it?)
5. Add different inflated levels and appearances for NPCs. Besides simple food, players could enter through other means. Different NPCs even have different preferences… because some of your AI images have excessively varied abdominal proportions. Amanda's Hood and the Leopard Maid have two versions… XD
6. Perhaps the game could have a "censorship" option. Wouldn't increasing the player base be a good thing? This could replace some X-ray images with "empty viscera style" images, because some people dislike the digestion of living beings, which is very cruel. Just like some games specifically have ornithophobia and arachnophobia restrictions to block certain scenes.
7. Adjust the time system (reduce time consumption in some areas) and the protagonist's movement trajectory. The protagonist, this "perpetual motion machine," should have more normal sleep and rest. If players don't sleep for a long time, they will also tire and eventually collapse and fall into another world. Limit the player's pace of the story without maliciously increasing game time.
8. It seems there's a "damaged condom" among the items, right? Used things need repairing? I hope I'm mistaken…
9. Desired future scene adjustments: Finding money on the ship should be changed to normal movement and investigation; the cruise ship itself should be big enough to fit an entire area scene.
Resort map adjustments (I always get lost), and there should be more scenes.
School expansion…though I hate this place…
A shopping street (using scene images from some character storylines), specific item recycling and selling (the police station is practically a junkyard now). And of course, restaurants…
The protagonist can buy a car to go to the snowfield, and the snowfield NPC storylines will be increased. (Permanent boat tickets and cars will be enough to make players spend their savings…)
An amusement park…I don't know why, but I always feel there should be such a place. A "mother" taking her "child" there…you know, to sneak in…fare evasion