Love it for a v0.01, optimization needs some help and trying to coach your AI second companion through not killing itself in the mob blender is really rough, especially since some of the harder fights lock you out of the ability to go back to camp and just force you to do the fight over and over until you somehow beat it or glitch an enemy AI into chasing you in circles without attacking. Looking forward to future patches!
Thanks~ Just updated with some 'turn-off-x-graphics" toggles, and we'll see if that helps at all.
Sorry about the last fight heh, did you play around with the combat-orders/gambits for your companion? I find that fight takes a bunch of juggling who-gets-to-be-the-leader, manually positioning them to make the blue girl bodyblock while the other hit & runs.
I tried that probably 15 times, but at the start of my attempts blue girl was still level 1 as I was just following the story so had to level both up to 6 through failing and probably didn't have optimal enough talents to make the fight doable straight up even juggling. I beat it when I switched to bird girl as the big boss was trying to move in for an attack and she just got stuck endlessly chasing me in circles while blue girl got to hit her for free. Feels like you were meant to have 3 characters or like level 8 to do that fight.