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Hey RuneMoth!

Thank you so much for taking the time to play our game and leave your feedback :)

I think you bring up some really valid points regarding the difficulty. A possible way to address that might be switching from an infinite score-based system to a more structured, sequential level system with careful balancing adjustments. Alternatively, for this jam, we could have lowered the overall difficulty.

There was a lot being asked of our programmer from both the audio and art sides, so we ended up working until the very last minute. Because of that, a few bugs slipped through that made the game more difficult than intended. For example, when hitting one of the enemies, all bullet patterns were supposed to stop but since we were still tweaking things at the last minute, we missed that line of code.

That said, we totally understand your point and will definitely work on fixing these issues after the jam is done.

Cheers, and thank you again!!