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(+3)

Saw it, thought it was one quick 15 minute game and got hooked a whole hour! The game is super fun, if you dont mind I have some notes:

1. the blight damage feels like a mechanic that solves an issue in a cheap way, not sure if you are limiting the snowballing from early levels, dont feel like its needed since it takes some time to get powerful. Anyway not a fan of blight, doesnt make much sense or feels fair

2. game takes a lot of time to ramp, you have a lot to offer when you get powerful, maybe get a bit more granular small mid budget upgrades instead of ramping up some upgrades from 20 to 400. Also, it would be nice to have a bit more explaining in some upgrades: What is hit points and how different is it from spell damage? That was not clear for me 

3. This is vital, the game looks great but it could use a bit more information and vfx variety. I would like to see the range of the explosion of the projectile, I know I have a range indicator but that does not show the affected enemies actually, its just a preview of the area over the mouse. Also making the vfx get flashier as you get upgrades would help a lot to the power fantasy.

4. Little suggestion, add active abilities, that would spice the combat a bit and make you feel more like a wizard with lots of different spells for different situations.

Great game!

Thank you for the detailed feedback! You're right about the blight damage, I implemented it to smooth out the progression (it makes your survivability less dependent on the enemy's random spawn positions) but I would like to improve it so it feels more fair. I'll keep everything you've said in mind as I work on the next update :)