Really interesting concept. What stands out to me is how the game doesn’t hide failure — instead it makes you feel it. When a design doesn’t work, you immediately understand why through the physics, which makes the learning process very intuitive.
It almost feels less like building a car and more like exploring cause and effect through experimentation. The idea that there’s no “wrong” design, only different outcomes, is really refreshing.
Lately I’ve been thinking about how outcomes often depend on your state and perspective, and how the same situation can lead to completely different interpretations. I came across something with a similar “interpretation depending on state” idea here:恋みくじ 神社
Different type of experience, but it gave me a similar feeling of exploring possibilities rather than following a fixed path.
Curious to see how this evolves!