this game is pretty fun!
- the ship building is neat, if a little visually sparse
- locational sensors are interesting
- thrusters are cool, its fun to move the ship around even if there's no initially apparent reason to do it.
- i found a wierd red orb that gives me infinite oxygen. a strange end to the extremely oppressive permadeath survival mechanics, but a welcome one i suppose
i do have somee issues though
- the hook has some flaws, if it hits another item while returning it'll drop the old item and make it uncollectable, and it moves so slowly on the return trip that i am now regretting my large cluster of range upgrades, which i can do nothing to remove, i believe?
- scrap metal is very hard to come by later on, seemingly. (might be because i was using the thrusters too much? could be worth spawning a ton of materials ahead of wherever the player's steering to match the assumption of "i'm covering new ground i should be finding new stuff")
- because of this shortfall, and also kind of for logical consistency, recipes/a device for converting the "high quality" metals into a few pieces of scrap would be nice.
- the resource consumption mechanics feel like they should have a little more depth but be less prevalent early on (e.g. it'd be cool to have to set up infrastructure to keep yourself stocked with water from ice once you've settled in a bit)
- the hook mechanic feels like it needs to eventually take a backseat at some point. automation for basic resources could be cool. like you turn on your scrap grabber and all the scrap resources turn transparent and stop colliding with your hook because the machine is handling them now.