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(1 edit)

Keepie uppie haha.  It's a simple concept, but well-executed gameplay here.  Reminds me of playing the flea games in Silksong.  The dash was a nice way to compensate for the farther bounces and add to the skill ceiling, and the ball pulsing invisible toward the end was a good wrinkle.  Everything controlled well.  I wouldn't have minded some more player feedback: Particle effects, a little screen shake, more sounds, etc.  Still fun though, nicely done.

(+1)

Thank you so much!  The flea games are actually what inspired most of this project, so I’m glad I found someone who knows about it 

On the other hand, I wish I could’ve added more visuals/feedback, but I’m still fairly new to making games and I’m still learning a whole bunch.  School also takes up a lot of time so that doesn’t make it any easier haha

Anyway, thank you for playing and I’m glad you found it fun!