Keepie uppie haha. It's a simple concept, but well-executed gameplay here. Reminds me of playing the flea games in Silksong. The dash was a nice way to compensate for the farther bounces and add to the skill ceiling, and the ball pulsing invisible toward the end was a good wrinkle. Everything controlled well. I wouldn't have minded some more player feedback: Particle effects, a little screen shake, more sounds, etc. Still fun though, nicely done.
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Thank you so much! The flea games are actually what inspired most of this project, so I’m glad I found someone who knows about it
On the other hand, I wish I could’ve added more visuals/feedback, but I’m still fairly new to making games and I’m still learning a whole bunch. School also takes up a lot of time so that doesn’t make it any easier haha
Anyway, thank you for playing and I’m glad you found it fun!