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(+1)

Great game! Lots of systems that felt deep and a really fun style! Loved the music and the sounds (did you record your voices for them all?? lmao)

I think the biggest note I have for this is how overwhelming it is at first. I'm sure you're already aware, but the huge text walls at the start are hard to process and remember (particularly for my tiny brain) so if you guys decide to continue working on this, I would say first thing is making a smoother on boarding process. Reveal things as you need to use them and not all at once (like with the gambling den and spy). Tell me how to mix a potion, then show me the essence system when I go to brew my second potion. Don't tell me about the apothecary until I leave the brew scene.  Walk me through the refining once I buy my first material. etc. etc.

Other than that, I would say maybe decluttering the ui a little to make it more readable (gambling den was hardest to read at a glance), but I know the style of the game leans into it a bit, though I still think it would be nice to have less to process all at once haha

But for real I loved it! Seeing the different effects I could give my golem was super fun, when I got the summon potion it was awesome to see all the little guys running around. Also, I should've thought more before feeding my golem a bomb lolol, good job!

Lets go gambling!

(+2)

Thanks for the thoughtful feedback! Really appreciate the actionable on-boarding advice. We recognized that the wall of text was not ideal but just ran out of time for something smoother. I think your ideas of drip feeding are great. Im glad you felt the systems were deep and yes, there was an enormous amount of mouth based foley lol