Thank you for kind words!
- I also wanted to add dialogues so bad but I knew that I will need to sacrifice something in place. Doing this project alone in a week was already a tough task. Good I had music and sound assets. But anyways - dialogues planned and will be implemented in future.
- I wanted to make this game challenging not just a math formulas: ingredient1 + ingredient2 = goblin etc. Ingredients don't change their effects/aspects and one of the hints on Day change screen says: "*By adding ingredients to a pot you taste and open one of it's aspects*" :)
- One of the hints on the Day change screen answers your question/confusion: "*The more blood you keep for the foraging the more ingredients you will find*" so I made 1 liter to be always with a player to prevent his frustration to have no ingredients at all.
- Yes you are right, but for this version without proper directed game loop I came to the mind that random customers will be a good self balancing thing. If you can't serve everyone perfectly - less customers will come on next day and you can prepare to them with full hands and make money. Same goes with ingredients - less customers = more blood for foraging = more well brewed drinks = more reputation = more customers = reputation loss = less customers... infinite self balancing loop :)
- The "main" goal was calculated by the results of tests that's my family and friends provided, so I saw and knew that it's totally achievable as for new player same as challenging for player who played previously.
I can't promise to give you a chance for testing in near future but please add me on discord for future communications! @blindchaospanda