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The polished visuals and map are really lovely, wonderful use of the color palette! The gameplay loop could be a bit more balanced, I do think it has some great potential, but from a player perspective, I don't know  what my main goals are. The rocks chipping at the scythe are an interesting obstacle, and the map is lovely. I wanted to try filling the farther haystack but I'm not sure what the benefit of going to that one would be, especially since it's so far from the grindstone. Finding a way to motivate the player to explore the map more  would be really interesting (other than the hats -- which I love!) Like if you could feed the hay to pens of animals, and increase their happiness levels, something to give a function to the hay and encourage some more movement would be awesome.

(+1)

As the artist, really happy to hear you liked the visuals! And very happy for all the extra feedback.
Seems the idea of feeding the hay to something keeps coming up. If there is a chance we continue work on this, definitely something that will be kept in mind.