The polished visuals and map are really lovely, wonderful use of the color palette! The gameplay loop could be a bit more balanced, I do think it has some great potential, but from a player perspective, I don't know what my main goals are. The rocks chipping at the scythe are an interesting obstacle, and the map is lovely. I wanted to try filling the farther haystack but I'm not sure what the benefit of going to that one would be, especially since it's so far from the grindstone. Finding a way to motivate the player to explore the map more would be really interesting (other than the hats -- which I love!) Like if you could feed the hay to pens of animals, and increase their happiness levels, something to give a function to the hay and encourage some more movement would be awesome.