BROOOOO this was really cool. I love the art style of this, and I enjoyed that you added a story with dialogue to the game. Personally, the wall running was a bit frustrating for me at times even during the tutorial but this could jus be a skill issue, perhaps. If other people have the same problem, I would recommend maybe having the learning curve start easier until people get used to it or maybe do adjustments to the wall running mechanic itself. I also feel like there were certain times where I would try jumping to the next platform and it would just be out of reach, not as a one off thing but I would consistently keep missing the next platform. Again, that could be intentional and it's just a skill issue, but if alot of other people feel the same way, just some small map adjustments would probably help. The only other thing would be that the sliding duration seems a tad bit short for me. I feel like all of these could be skill issues so it's kinda hard to say but for me at least when trying to slide under certain things the player would get back up before I fully cleared it. This game was really cool though! You did a good job!
Edit: Oop I forgot one thing I forgot to mention was I think the part where you let us watch the test subject ahead of us fail and die was really cool. Really effective at telling the story of what was going on and also helping us learn how the spring platforms work all in an entertaining way.
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Thanks!
Yeah, I've heard a lot of people had troubles with wall running, I've been testing out how it works in other games and I'll update mine to make it feel more intuitive.
As for the platforms out of reach you are the first one I hear that from. In the tutorial I mentioned that if you hold space you jump slightly farther, so maybe that's it? There are also some harder jumps, but those are in the second level.
It is possible to slide under all obstacles in a single slide, but yeah, I've seen people having a bit of trouble at first with this .
I think it being first person makes some distances harder to judge.
Glad you enjoyed the game!
And yeah, that was the intention of that little cutscene with the guy dying, thanks for mentioning it!