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(+1)

amazing job! had a blast playing through this, i felt the difficulty progression was spot on and finding all the secrets had me replaying the levels (lvl 2 felt like a maze to search)

some notes: 

  •  the camera felt vertically restrictive a bit, particularly on ramps, maybe tilting it a bit would help?
  • enemies never stop shooting at me, even when i am behind a wall or dead (my health went into the negatives lol)
  • i can shoot enemies from across the map, seems like there is no range limit, which was helpful in the docks to clear the enemies behind the bar gate, but maybe unintentional lolol

i loved the moment when i fell into the bar and was surrounded, i verbally yelped once they started shooting me haha, also the voice acting was amazing. you really nailed the aesthetic! great work!

(+1)

thanks so much for the feedback i like the camera idea with ramps also i was planning to make it so that the enemies have cooldowns but ran low on time and just had to finish the level design, im so glad you liked finding the secrets my main inspiration was the 1994 DOOM and i wanted to make it feel like one of the "doom clones" that came out at that time, thanks so much for the feed back :)