this game is over the expectation seeing other entries , the thing is that rather than exterpolating the idea and conept IK you know coding/gameconcept/gameprogramming/gamemechanism very well yet you focused on other element which made it fit the 15min demo criteria, I think you heared it before. but mechanics and idea still lags I didn't saw something that pushes me to a battle ,kind of sattisfactory only. if that the goal its okay or else you will have to rewire your code (wrost part for me) , you can definately add bigger crabs , centre bounce , candy to attract insects. if its made in 3days then its worth writing review else you need to speed up , their is a lot more competition in publishing. kudos you passed 15min demo test best luck for 3months if you want to make it a commercial
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Thank you for the feedback! it means a lot. I had a lot more ideas but couldn't make it in time so I let it go. After the jam I will update it for sure. There is no goal right now, you are right. I am planing to expand the map size when play reaches some levels and I will add map size based enemies. We will start small but we will go way much bigger. Currently game is so easy every run is impossible to lose. I will make sure it doesn't go infinite so player will eventually lose and leaderboard will mean something.