I really love how you implemented the recipes! With a little bit of testing and polishing it could become a nice management game. By testing I mean - not for bugs but for small QOL features for the player. One example: I made 1 of each potion that Goblin mentioned before Day 1 and couldn't serve even 1 customer. Solution: make Goblin suggest a player to make a few of each potions or make game count approx. customer/potion count for day. Good entry overall.
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Wow, thanks for advice.
I will definitely do some polishing after jam on. I liked your idea of calculating customer/potion ratio and teeling it to the player(or at least i think that's what you meant) . For the jam i shoud've just go with 1 customer=1 potion for it to be more enjoyable to play.
Thanks for kind words and more importantly thanks for criticism.<3