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Yes, you've noticed this quite accurately. It's a fairly common situation for beginner developers like us. The problem is that the game was initially developed somewhat chaotically, and overall the development has already taken a long time. This led to quests that seem "normal" to you within a single month turning into an endless series of repetitions across the whole game. We didn't know how else to advance the story, and ended up with typical back-and-forth running.

We've already cleaned up the script once and will most likely come back to it again. We'll try to break up the quests throughout the game with mini-games and reduce the running back and forth, but unfortunately, this is a core gameplay loop issue.