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The game has a good atmosphere overall, but it doesn’t really deliver on the scare factor. It’s not particularly scary, but also not completely bad in that regard it just feels a bit average.

What stood out to me the most was the club scene. You can really see how much effort went into the animations and the choice of music. That part felt lively and well-crafted, and it shows the amount of work the developer put into it.

The apartment was also very nicely designed. It felt thoughtfully arranged, and you can tell that a lot of effort went into the environment and details there as well.

The consistent PSX-style art direction also felt very fitting and well executed. It gives the game a distinct identity and works especially well together with the lighting and overall mood.

However, the game is extremely short, especially considering it was made during a two-week game jam. I finished it in about 5 minutes. While a short experience isn’t necessarily a bad thing, I would have liked to see more intensity, impact, or “payoff” within those 5 minutes.

Overall, it’s a solid short experience with a strong atmosphere and clear effort behind it, but it could have benefited from either a longer playtime or a more impactful use of its short duration.