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Played this one to completion. It's really; tightly balanced, highly interesting, beautiful and the background music adds an idiosyncratic vibe to the whole thing. It's really, really impressive for a 9 day jam.

I don't usually post much critique; but the only issues I had with this was sometimes its hard to click certain items, mostly 1 and 2 slot ones. Also would recommend if i set one item on another the one held displaces the one being picked up.

The only reason I post quality of life stuff is because I think this is pretty close to a commercial game and would love to see an expanded version for sale one day. =D

Thanks you! I always appreciate feedback/critique, especially on game jam entries. I feel like that's what's so cool about these short jams- you're forced to make something and then have a bunch of people engage with it.

This is definitely a project I am interested in continuing development on. I agree with your points- I think overall the game has a bit of clunkyness to it that could be smoothed over.

Better hitboxes and QOL changes are definitely a start- but I also think it extends to broader things like the layout of the game. So much space is dedicated to your inventory on the right, but it's barely used!

Thanks again!