I like math, I really enjoyed playing it before opening Hexapple (because at this point game forced me to google hexadecimal value of F) I would like to have some EASY in game possibility to open/learn it by playing, not googling. When I opened second location, I'm sorry but, I closed the game because - again, it forcing me to google and secondly I realized that I will need to move ingredients back and further again and again to find right combination for EACH goblin. I would not quit playing if there would be some in-game mechanic that would allow me just to get any of the opened ingredients in cursor position to at least skip the moving part and focus on thinking/trying/combining. Conceptually I see it as one of the goblins becomes charmed and works as a familiar for you and harvests ingredients for you. I think tha game would become something even more enjoyable if it would be tested by more different people! Good luck!
Viewing post in Brewy: The alchemist's journey jam comments
Thank you for your take on my game! It's really helpful!
And I realized mid making this that some of the puzzle were a little bit too difficult and that probably nobody would see the end of it. I also should have explain hexadecimal in game. The bundle is not really well explained but it helps partially with items transportations but I agree, it's still annoying. And I agree, the game becomes really hard in the second location and the third one (the final boss) is even worse, I don't think anybody will finish it. It becomes really hard and almost impossible even with the help of google or calculator and it really was a mistake. But I was conforted by the idea that for the last puzzle (the hydra's head), I "did" the puzzle on my own while making it, just giving me a result and trying combination to obtain it. And I enjoyed it even if it was really really hard even with all my mind at it for the past week.