Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I like math, I really enjoyed playing it before opening Hexapple (because at this point game forced me to google hexadecimal value of F) I would like to have some EASY in game possibility to open/learn it by playing, not googling. When I opened second location, I'm sorry but, I closed the game because - again, it forcing me to google and secondly I realized that I will need to move ingredients back and further again and again to find right combination for EACH goblin. I would not quit playing if there would be some in-game mechanic that would allow me just to get any of the opened ingredients in cursor position to at least skip the moving part and focus on thinking/trying/combining. Conceptually I see it as one of the goblins becomes charmed and works as a familiar for you and harvests ingredients for you. I think tha game would become something even more enjoyable if it would be tested by more different people! Good luck!

Thank you for your take on my game! It's really helpful!
And I realized mid making this that some of the puzzle were a little bit too difficult and that probably nobody would see the end of it. I also should have explain hexadecimal in game. The bundle is not really well explained but it helps partially with items transportations but I agree, it's still annoying.  And I agree, the game becomes really hard in the second location and the third one (the final boss) is even worse, I don't think anybody will finish it. It becomes really hard and almost impossible even with the help of google or calculator and it really was a mistake. But I was conforted by the idea that for the last puzzle (the hydra's head), I "did" the puzzle on my own while making it, just giving me a result and trying combination to obtain it. And I enjoyed it even if it was really really hard even with all my mind at it for the past week.