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(+1)

This is a really good game!! I liked the dialogue text and the art was super charming!! Especially the dialogue art! I love how the seamlessly looping limitation was implemented and how both dialogue and gameplay changes when going through it again. The game is impressive especially since it's a solo project. 

The combat is a really really cool concept, but it needs a bit of refinement. Some projectiles are small and blend in with the environment which be difficult to see. The shovel is a cool ability, but it is very long, and the projectiles can hit you right as you come out of the ground which can be frustrating because it feels unavoidable. There are also a couple of undodgeable attacks depending on the amount of space you have. There are also many instances where I've been trapped in the small sections and couldn't dodge. However, I still enjoyed it! Good work!! ^.^

Also, Mouthwashing is in fact a masterpiece

(2 edits) (+1)

Thanks for the review! It really means a lot.

I am aware of every one of those problems. Truth is, I just didn't have the time to design solutions.

1. Small projectiles: Small so they're easier to dodge, but the sprite's outline was embed in the sprite so scaling it down makes the outline thinner too. Woulda created a shader instead with adjustable borders
2. I hate the shovel (lowers player control when underground--cannot be broken out of early--forgot to add invincibility after leaving) but I couldn't think of anything better to hard-lock the player from beating Frost to create the loop. During my ideation stage I couldn't get creative but had to start working ASAP (I spent 2 full days before writing a single line of code!). In hindsight, a method to "parry" certain projectiles is a far more interesting mechanic.
3.  Undodgeable attacks would've been ironed out with more playtesting but I couldn't get to it :( I know Lumi had a few