The art and animations for the slugs and strawberry were very clean! The gameplay loop was too repetitive. I didn't really feel the power of my upgrades in a meaningful way... Every wave started the same with a bunch of basic slugs so even though I got stronger and had more damage and more fire rate I had to sit through what felt like a full minute of just one-shotting slow slugs. I thought the brewing part of the game would give me some crazy powers like multiple bullets or damaging auras or something so I was disappointed when it just ended the game. Needs way more enemies and powers to really give it that survivors feel. Or at least have different waves so that you get the chance to test your upgrades on more challenging waves of enemies. But for a solo project it wasn't bad at all! Good job.