Below are items that were completed from the roadmap.
New Arcana
- Air - (Added in Preview 3)
- Earth - Rounding out the four classical elements. (Added in Preview 9)
New Locations
- Mansions - Full of valuables, but heavily guarded. (Added in Preview 4)
- Ruined Towers - What happens when magical research gets out of hand. Corrupted wizards, hazards, more monsters, but higher chance of finding powerful cursed items. (Added in Preview 6)
- Village Ruins (Added in Preview 12)
- Quarantine Facility (Added in Preview 14)
Other
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Player ancestries - I want these to bring unique abilities, rather than simple modifiers.
- Mutant added in Preview 6
- Brainiac added in Preview 13
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Tower management - Repairing trashed rooms and turning them into rooms that give bonuses or offer additional downtime activities. (Initial implementation in Preview 5)
- Tower Residents: Recruiting others to live in the tower permanently who can accompany you on adventures. (Added in Preview 7 and 8)
- Tower Resident Jobs: Beneficial activities that tower residents can perform. (Added in Preview 7 and 8)
- Customize resident spellcasters’ spells, rather than them upgrading randomly. (Added in Preview 14)
- Building automatons and constructs. (Added in Preview 9)
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Corruption system.
- Mutations: Rather than just increasing modifiers, gaining corruption should give thematic mutations both harmful and helpful. (Added in Preview 6)
- Additional sources of corruption, like cursed items or spells. (Added in Preview 6)
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Spell levels above 3 - Giving players more powerful spells that they have to work for in-game rather than the current state of being able to start with the most powerful spells available. (Added in Preview 6)
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“Suspicion” system, where stealing and breaking stuff while Authorized/Disguised causes suspicion to build up over time, eventually causing people to become hostile. (Added in Preview 10)
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Random events causing prices to go up or down. (Random events affecting prices add in Preview 12)