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(+1)

Like the saying goes, a rolling peach won't grow into a tree. I think a few extra jumps on respawn would help when there is multiple gaps or big obstacles ahead. The artstyle is cool and the peach has nice weight to it's movement. Great work on the game!

(+1)

thanks! we gave an extra jump on start and you always get 1 jump by the time you get to the first major gap, it all came down to not enough testing in the end as always hahaha, thanks for the review c: