Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Wind Cube Boat Cube Have Fun truly is indeed an engagement with the alienation of Humanity from eachother and oneself. One that rewards prolonged thought with fruits such as:

  • Is it really madness to do something over and over again and get the same result if a different result truly is possible?
  • Must one be necessarily moveable in order to move another?
  • Why do we become so eager to climb and see beyond walls with no knowledge as to why they were put there?
  • If we were to send a loved one to a place beyond such a wall and be left behind, where does that leave us? Are we really just alone again?

Unlike Mewgenics, Wind Cube Boat Cube Have Fun shows us that sometimes smooth sailing isn't allowed, and you're forced to play none of the game on autopilot. Always stumbling and fumbling through this ocean monolith (nonolith), wondering why it's so easy for us to call something so simple a maze by adding just a bit of friction and reducing one's ability to zoom out and see the whole picture. A reminder of the need to take the time to step back and look at life from afar.

And also unlike Mewgenics, this piece respects the users time. Without being obnoxious about it, it recognizes that it has left the player with such a new profound sense of their place in the world that it hands them back the time with which to do all that they can with that place. It does not ask that one returns, although it is permitted.

When one sails away from the comfort of their mother's home they may receive hardship as they encounter the changing of cultures over time and the march of progress brought about by modern capitalism, but they are also given the opportunity to grow and become who they really are. All that is required is courage.

tldr she wind cube on my boat cube till I have fun