I wish colliders and overall level design would be better. I completed the whole game, but it was frustrating sometimes to stuck between trees where the gap is visually bigger than player. In some places you have straight line of trees (what obviously is the "wall") and in some places there is strange gaps that looks like a passage but it's not, what makes you to do mistakes and play one more extra day. Music isn't annoying what is good. Lacks polishing I would say but overall - fine.
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Thanks for the comment and for taking the time to finish the game. The whole team agrees with your remarks — we really wished we had managed those collisions properly and allowed the player to walk behind the tree canopies. Thanks a lot as well for the feedback on the music; it was my first time producing 8‑bit tracks that needed to loop cleanly, and on top of that in a medieval style.