The domino variations are nifty, and there's something satisfying about watching them fall in neatly ordered rows.
For the first several hundred repetitions.
I'm not sure how the concept of free time offended the developer, but this is their revenge, I'm sure of it. While there's apparently some variety in the later stages according to the screenshots, I simply couldn't get there. The utterly repetitive, linear grind, the lack of options for the music or sounds, the complete inability to lose focus without pausing the game...
The "Features" area above glazes over this like a career car salesman, with no mention of how long it will take to get to a point where it's anything more than mind-breaking, single-click repetition. And the fact that this... proof of concept already has a Steam entry to wishlist is one of the most ambitious things I've ever seen.
This is a lovely idea, and it has some potential, but it needs earlier choices and a serious QoL pass before it's anything but an egregious time waster. Maybe some variation in the domino arrangements (or even the ability to select one), or a choice of domino skins, or toned-down escalation on the numbers, or make the Offering mechanic manual, the list goes on.
I'll check back in a few months to see if this unbaked dough has risen a bit.