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As a programmer, I'm more interested in the technical side of the issue. I remember implementing the grid myself and it was interesting, I hope this experience caused some excitement)

There's not enough melody to brighten up the gameplay, but if you look at it, it's not bad to finish a little and get a strategy.

I spent too much time trying implement grid-based movement, until the last day where i abandonned the idea and just used normal navigation, but i had fun experimenting with different techniques, using astar, flow fields, crowd simulation.. etc

Good thing, I once implemented A* Pathfinding for my hex grid, I recommend everyone to survive this (no)