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This game was quite interesting in how it was structured. One thing that really stood out to me was that bean like creature or penguin in the classroom. It made me feel very uneasy, even though it didn’t actually do anything. That was a surprisingly strong design choice, and definitely something I can take inspiration from for my own games.

The black, white, and purple art style also really appealed to me and contributed a lot to the game’s unique atmosphere.

The jumpscares didn’t fully land for me, although they probably would have worked better if the game hadn’t started lagging beforehand. That unfortunately reduced the overall impact.

I also found it interesting that there was missing collision in the bathroom walls. I even had some fun exploring the outside area because of that (hehe).


Speaking of the bathroom, opening one of the stalls actually raised my heart rate quite a bit. However, once I got used to it, the moment where the toilet suddenly did a kind of ā€œSkibidi Toilet moveā€ (people who played it will understand) got my heart rate up again.

Overall, this is a solid game for a two-week game jam. It has some very strong ideas, especially in terms of atmosphere and design choices. It’s also interesting that the case behind the game was never solved, which adds an extra layer of intrigue.

thank you for your feedback! I really appreciate it and im really happy the creature (its actually based off grimace lol) got to you hehe :P it was my personal favourite :) and im sorry the jumpscares didn't land on you - I still don't know what went wrong and how to fix it yet (skill issues) and thank you for letting me know which wall lacks collision - will defo try to do better next time! thank you for playing my game :)