This game was quite interesting in how it was structured. One thing that really stood out to me was that bean like creature or penguin in the classroom. It made me feel very uneasy, even though it didnāt actually do anything. That was a surprisingly strong design choice, and definitely something I can take inspiration from for my own games.
The black, white, and purple art style also really appealed to me and contributed a lot to the gameās unique atmosphere.
The jumpscares didnāt fully land for me, although they probably would have worked better if the game hadnāt started lagging beforehand. That unfortunately reduced the overall impact.
I also found it interesting that there was missing collision in the bathroom walls. I even had some fun exploring the outside area because of that (hehe).
Speaking of the bathroom, opening one of the stalls actually raised my heart rate quite a bit. However, once I got used to it, the moment where the toilet suddenly did a kind of āSkibidi Toilet moveā (people who played it will understand) got my heart rate up again.
Overall, this is a solid game for a two-week game jam. It has some very strong ideas, especially in terms of atmosphere and design choices. Itās also interesting that the case behind the game was never solved, which adds an extra layer of intrigue.