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Thanks ❤️! That’s part of why those messages are around, I feel like they are much needed these days. They were at least needed for me. The difficulty slope is maybe too abrupt, but hard to make it different within a jam. I draw a lot of inspiration from Celeste in this aspect, where game difficulty is supposed to be a representation of life challenges, and to encourage facing difficult situations instead of fleeing them, within a safe space. Not as well executed though, Celeste is a monument to me. The fact that I played many platformers (including Celeste recently) and got very few play-testers pre-submission didn’t help to balance it all either. But I’m glad some people still had a good time despite the (almost) unforgiving level design.

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It gave me celeste vibes during my playthrough ! That masterpiece was not made in two weeks (And they reused most of towerfall's controller), you have time ;)

It's cool to aim for something great, it can be frustrating but it only drives you to be better in the long run.

Tbh the game was not THAT hard or unfair (The arrows maybe can feel a bit random but that's it), I still enjoyed it a lot. :)