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Hi. Sorry for the trouble. So just to check, which part are you struggling with at the moment?

Basically it is just a keyframe animation of the sprites for all the different button states. So the first sprite of the animation should be empty, then the second frame is the long thin white sprite, then the slightly taller one, then the blue one.

I don’t know if I explained this very eloquently, but let me know if that helps, otherwise I could send you an example in Unity.

Hey there thank you for the response
- what sample for the animations are you using?

what each transition is:
Normal is the blank animation
highlighted is the 4 animation frames
pressed is (i will just go 1 frame backwards)
selected is im unsure?

(1 edit)

I have gotten further with it. I cant resize the images with preserve aspect on as its required to get the thin white bar to have that overstretch effect.
If you have a unity example that would be greatly appreciated all goods otherwise

nevermind, solved!