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Visuals:
  •  nice pixelart dragons, good job with the prompts, it's not so easy. I don't like the different pixel size between sprites and walls.
  • nice battle animation (the enemy sprites are rendered very small vs the dragon character) but I think the camera moves too much, it's disorientating) 
  • add feedback for battle starting (even just a "Fight!" message)
  • add numbers for HP/MP (maybe a setting)

UI:

  • if the controls are mouse only, let each option in the menu align vertically to avoid moving the mouse too much (orders -> attack -> choose target -> fight, the last command requires you to move the mouse down for a lot of screen space)
  • add more accessibility features:
  • keyboard, gamepad controls)
  • font size (extra score for UI scaling options)

Gameplay:

  • enemies have too much HP. when I see 99 damage I tell myself: "wow that's a lot of dmg, it must be dead..." and then 3 more hits to kill it...
  • combats are too slow (the long animations are in part responsible for this)
  • first combat make the character level up 3 times.. that's a lot

Sound: 

None... even basic free asset sounds make the game a lot more enjoyable.


Overall I think the game has potential but it's not very playable in the current state. Keep at it!