Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm using MP3 because the public domain music I use came in that format. File size matters to me. So far I haven't had issues with delays. If necessary the Unity engine also has the possibility to schedule the start of tracks for a specific time, which allows to synchronize tracks.