Thank you for your feedback, I'm glad you liked the project. Regarding the hitbox, I'm improving the defense system. Since my goal was to make his defense invincible, I really made the game "too easy." I want to add a cone-shaped hitbox to be the character's line of sight and a dexterity system: the higher the dexterity, the larger the cone. This will be in post-jam updates. I liked the slow effect when eliminating a melee enemy and really included it so the player can see the enemy being cut in half, haha, I thought it was brutal. Thanks again for the feedback.